mei (blizzard entertainment and etc) created by zrae
Viewing sample resized to 85% of original (view original) Loading...
Blacklisted
  • Comments
  • As cute as this is, it reminds me ow nintendo would more likely throw a cosplaying pikachu into pokken than a different pokemon who'd fit he bill more properly.

  • Reply
  • |
  • 2
  • I'm not sure I understand the appeal of Overwatch... Isn't it just Team Fortress 2 with more characters and a scifi theme?

  • Reply
  • |
  • 0
  • H3xx said:
    I'm not sure I understand the appeal of Overwatch... Isn't it just Team Fortress 2 with more characters and a scifi theme?

    Far from it. Think LoL's abilities, without leveling to scale them, in an FPS, and which lets you switch characters to counter (and reverse-counter, etc.) while in the spawn room.

    TF2 is fairly limited: you can only play X with this character to be "good", lest you make your team suffer one "semi-good" character. It's starting to lose it's edge because of how little a match can change should everyone be playing the same team/character builds. You either play the good builds, or you feel bad because your team is losing or carrying you.

    Overwatch, however, also has one problem: you need "the perfect" team. With TF2, having bad characters doesn't take away skill or good team strategies, but with Overwatch's six character limit, just having one REALLY good character or one bad character makes the match one-sided way too easily. There is also some bad/good team compositions, like full turtling or 2healer-tank-3dps, that can also stagnant the game experience, but that's part of the MOBA game style.

    Or in shorthand, not nearly the same game, they both share one feature, though: both make you "suffer well" through some premade teams / bullshit strategies, in order to enjoy the game.

  • Reply
  • |
  • 0
  • Siral_Exan said:
    Far from it. Think LoL's abilities, without leveling to scale them, in an FPS, and which lets you switch characters to counter (and reverse-counter, etc.) while in the spawn room.

    TF2 is fairly limited: you can only play X with this character to be "good", lest you make your team suffer one "semi-good" character. It's starting to lose it's edge because of how little a match can change should everyone be playing the same team/character builds. You either play the good builds, or you feel bad because your team is losing or carrying you.

    Overwatch, however, also has one problem: you need "the perfect" team. With TF2, having bad characters doesn't take away skill or good team strategies, but with Overwatch's six character limit, just having one REALLY good character or one bad character makes the match one-sided way too easily. There is also some bad/good team compositions, like full turtling or 2healer-tank-3dps, that can also stagnant the game experience, but that's part of the MOBA game style.

    Or in shorthand, not nearly the same game, they both share one feature, though: both make you "suffer well" through some premade teams / bullshit strategies, in order to enjoy the game.

    So it is just another class based shooter.

  • Reply
  • |
  • 1
  • H3xx said:
    So it is just another class based shooter.

    As an ultimate statement, yes. i'd still not say it's comparable to TF2, though. It got old, though, for me. Still doesn't beat WoW, even though I'm doing end-game character grinding...

  • Reply
  • |
  • 0
  • Siral_Exan said:
    Far from it. Think LoL's abilities, without leveling to scale them, in an FPS, and which lets you switch characters to counter (and reverse-counter, etc.) while in the spawn room.

    TF2 is fairly limited: you can only play X with this character to be "good", lest you make your team suffer one "semi-good" character. It's starting to lose it's edge because of how little a match can change should everyone be playing the same team/character builds. You either play the good builds, or you feel bad because your team is losing or carrying you.

    Overwatch, however, also has one problem: you need "the perfect" team. With TF2, having bad characters doesn't take away skill or good team strategies, but with Overwatch's six character limit, just having one REALLY good character or one bad character makes the match one-sided way too easily. There is also some bad/good team compositions, like full turtling or 2healer-tank-3dps, that can also stagnant the game experience, but that's part of the MOBA game style.

    Or in shorthand, not nearly the same game, they both share one feature, though: both make you "suffer well" through some premade teams / bullshit strategies, in order to enjoy the game.

    Not to make an argument, but I'll say one thing, at least TF2, even if it's flawed. At least it's not 70 fucking dollars

  • Reply
  • |
  • 1