Character: sazza
Sazza is a Goblin NPC in Baldur's Gate 3. She is first found held prisoner in the Makeshift Prison in Emerald Grove. If the player helps her, she becomes a Temporary Companion.
Players who first approach the Makeshift Prison through the Emerald Grove gateway will find Sazza held at crossbow point by Arka, who seeks vengeance for her dead brother Kanon. Arka's friend, Memnos, is attempting to dissuade her from the senseless act of violence. The player can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.
If the player chooses to help Sazza and then speaks with her, she will offer to introduce you to True Soul Priestess Gut, who has powerful healing abilities. Players who choose to help her will gain her as a temporary companion with 9HP and must escort her out of the Grove safely. Doing the Save the Goblin Sazza quest in her favor, she promises to put in a good word for you with her tribe, helping bypass the checkpoints at the Goblin Camp and Shattered Sanctum. When meeting Minthara, she will try to present your group as captives to cover her failures in the raid, but be called out on the fact you are a True Soul. With the threat of punishment looming, you can decide her fate which can lead to her death or reimprisonment.
*If the player speaks to Sazza after she is spared a second time when asked by Minthara, she can be persuaded with a DC check to give up information. Upon successful roll, she will inform the player of a secret cache behind the waterfall near the bridge (X: -133, Y: 398).
*If the player does not free Sazza, then the Save the Goblin Sazza quest will resolve with her death, and her corpse may be looted through the cage.
*If the player does free Sazza but kills all three goblin leaders later to save the Grove, she will die instantly upon the third goblin leader's death.
If kept alive during Act 1, Sazza can once again be encountered in the audience chamber at Moonrise Towers, being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the player to determine, and she can once again be set free (which will award an achievement) or can be executed with varying degrees of cruelty.
If freed, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again. This leaves her ultimate fate unknown, through it is noted by the player themselves in a dialogue option that she and the other goblin likely fell prey to the Shadow Curse on account of them not having a Moonlantern.