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I’m now a coffee fiend (I MADE IT!) who desperately looks forward to that morning cup, even getting excited to go to bed just because of coffee in the morning.

....congratulations on your chemical dependence?

Aww, my post got deleted.

Meh, figured since it’s low res. I don’t blame ‘em... *shrug*

In response to blip #113451

Found two more BloodRayne textures for Gamecube which don't exist in any other version.

2ladies.tex: Oh Mai!
glad1.tex: Some kind of Gladiator poster?

Used in GH_INTBASEMENT.BST level, but unused, as is TESTROOM.BST.

gcart.pod/art: 3,785
ps2art.pod/art: 3,429
xboxart.pod/art: 6,104 (adds bumpmaps and glossmaps as well as .xbx save icons)
pcart.pod/art: 6,006 (adds bumpmaps and glossmaps)

I am genuinely curious on how dudes would post on 5+ year old forum threads and ask questions to users that are blocked or no longer on the site and expect an answer.

In response to blip #113425

Odisaodi said:
What are you looking forward to right now?

Going to war with my greedy fluffing employer over clawbacks, rollbacks and penatlies because the entire accounting department and massively bloated management corps are fluff-brained idjots

you?

Several Sonic Heroes Xbox demo level .bsp models don't have full texture mapping. Can convert several of them to .obj (Like the test level ones) with bsp2objv021sonic.exe.

Can't seem to get stg07 (Rail Canyon) .bsps to convert no matter what settings are used. =~.~=

Stg08 (Bullet Station) do convert for the most part. STG08_ONS_05.BSP won't convert.

Several of them don't have textures for the meshes, but do have texture mapping.

So, the Sonic Heroes Xbox en_element.one (Unidius/Spiky Spinner) Is actually Gamecube format. Textures and it seems like models as well.

EN_UNIDAS.DFF
EN_EQ_UNI_BALL.DFF

I think I fix the Gamecube test level textures too.

=^-^=