As discussed on topic #33456, a summary will be posted below.
Rationale
Currently <color>_fur/scales/feathers/skin/exoskeleton all imply <color>_body.
These are implied as such because (a) they are mainly used to tag the textures of a character's body and (b) for convenience to automatically tag <color>_body.
E.g., A character covered in brown_fur naturally has a brown_body.
However, often times, sections of fur, scales, or feathers do not necessary end up being part of the overall texture of a character's body, existing as part of a minor or trivial feature.
E.g., A character having fur_tuft, facial_scales, or feathered_wings, etc.
Thus, if someone tags the colour of these minor features (e.g., black furred arm_tuft), it automatically implies the <color>_body tag (i.e., black_body), which may not be entirely accurate in certain cases.
Leading to examples such as:
- post #2346535 = brown_fur -> brown_body
- post #3319549 = green_scales -> green_body
- post #63199 = multicolored_feathers/rainbow_feathers -> multicolored_body/rainbow_body
What is being changed?
Suggest to unimply all <color>_fur/scales/feathers (incl. features such as glowing, striped, etc.) from <color>_body, with the specific exclusion of skin & exoskeleton for now.
All colour wikis will be edited to reflect these changes if the BURs get approved.
How does this affect me?
Start tagging <color>_body separate of <color>_fur/scales/feathers, and stop relying on the latter as the go-to tag for body colour tagging.
Updated