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This post was deleted or flagged for the following reasons:

  • [DELETION] Broken/corrupted file. (Unsupported codec: MP4 file using AVC renamed to WebM) - Mairo -
Description

A 60FPS interpolated version of post #690063. Try view the posts side by side to see the difference!

Note: This is not my work, I just converted an existing gfy to 60FPS

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  • Comments
  • Darkest907 said:
    Damn this is smooth. 10/10

    Even though frame interpolation is cheating and isn't as good as true high framerate, the results often look great! I'm slowly going through my favorite animations and converting them to "60FPS"

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  • GreyAfterDark said:
    frame interpolation is cheating and isn't as good as true high framerate

    Who cares about the method if it looks good?

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  • GreyAfterDark said:
    Even though frame interpolation is cheating and isn't as good as true high framerate, the results often look great! I'm slowly going through my favorite animations and converting them to "60FPS"

    It does work with some material, I can agree with that and that's why almost every modern TV includes it as standard feature. But with animations it's usually pretty bad, as movement is less predictable and lower from actual video frame rate, so most of the time it looks like resampling with some blurring enabled: http://i.imgur.com/tUHENAf.png

    However there should be "animation" preset available in interpolation converters. Use that one in future if you are converting animated stuff to higher frame rate, it should guess line movement much better. I tried this with monogatari OP and difference is quite significant.

    For MeGUI with AviSynth script I used the following:

    Setmemorymax(512)
    SetMTMode(3,4)
    PluginPath = "C:\Program Files (x86)\MeGUI\tools\avisynth_plugin\"
    LoadPlugin(PluginPath+"svpflow1.dll")
    LoadPlugin(PluginPath+"svpflow2.dll")
    Import(PluginPath+"InterFrame2.avsi")
    <input>.ConvertToYV12()
    SetMTMode(2)
    <deinterlace>
    <crop>
    <denoise>
    <resize>
    InterFrame(Cores=4, GPU=true, Tuning="Animation", FrameDouble=true)

    I'm also not entirely sure what policy with this is. At least with images upscales are removed and this is _basically_ upscaling the frame rate, even if it's not resampling but interpolation. For watching videos locally like this without annoying converting all the time use: http://www.svp-team.com/

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  • theswagcat said:
    Has any one noticed that dot that keeps popping on and of screen on her nose

    Heh, now that's all I look at.

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  • @Mario69

    Cool to find another person interested in this. I already use SVP and MeGUI, although it seems you're more experienced than I am. I hadn't realised there was an "animation" preset, thanks for letting me know!

    Edit: Oh hey! Just noticed you posted the original gfy. Did you create it?

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  • FuzzAmorous said:
    This is new science to me, i have no clue what you did, but its cool. :O

    https://en.wikipedia.org/wiki/Motion_interpolation
    Basically taking two existing frames, calculating what should be and where between those two frames, then making and inserting that frame in between them.

    GreyAfterDark said:
    @Mario69

    Cool to find another person interested in this. I already use SVP and MeGUI, although it seems you're more experienced than I am. I hadn't realised there was an "animation" preset, thanks for letting me know!

    Edit: Oh hey! Just noticed you posted the original gfy. Did you create it?

    Yeah, because higher frame rate is simply better with everything. But because it's faked I personally don't convert stuff using interpolation. I did experiment with it for few initial webm conversions for this site as it works much better with after effect puppet stuff (jasonafex, washa).

    And I did that webm conversion here. Just look at the comments on that post.

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  • Rags said:
    Eyes can't see past 24 fps, skrub XBOX4lyfe

    Maybe a cheap robot eye, but humans can see something like 72 FPS. Been a while since I looked it up though.
    Yes I know you're making a joke about how much the XBONE sucks.

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  • Dunnno said:
    Maybe a cheap robot eye, but humans can see something like 72 FPS. Been a while since I looked it up though.
    Yes I know you're making a joke about how much the XBONE sucks.

    The human eye doesn't have any measurable frame rate. The whole "72fps" thing was a myth spread to sell low quality products. Depending on the conditions you're in, you can see anything from several hundred fps, to near infinite.

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  • Yeah, the eye adapts to any "frames per second" rate as needed, claims that the eye can see only so much are all total bull.

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  • GreyAfterDark said:
    Even though frame interpolation is cheating and isn't as good as true high framerate, the results often look great! I'm slowly going through my favorite animations and converting them to "60FPS"

    Please tell me you're still doing these

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