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Vectorman 2 (Prototype - Aug 15, 1996) has an odd sound bug which not even the earliest version has. Instead of Vectorman's "Whoa!" voice, it plays a looping vehicle sound. Keep doing the ledge teeter will keep playing the sound till no more can.

In response to blip #102703

This is only in the Vectorman 2 Aug 15, 1996 proto, along with most weapons. The later ones don't have most of them available with the "y" select. The Aug 15, 1996 proto also has the tank ammo normally only usable in tank form.

In response to blip #102703

There is one which I don't remember seeing in the final. A flame weapon. Vectorman's pallet turns red, has flames around him. It turns Ron's Test Level foreground red as it uses Vectorman's pallet. Quite the sight.

Vectorman 2 (Prototype - Aug 15, 1996) has some interesting stuff too. All levels implemented at this point, but most of Vectorman 1 button codes work. Including pressing "y" to cycle through weapons.

In response to blip #102666

Two of the enemies which drop a shield power up appear near the starting area. They have the wrong palate though. This behavior seems to have introduced in Vectorman 2 (Prototype - Aug 27, 1996). So unexpected to find something like this now.

Well I learned something new tonight.

Vectorman 2's Ron's Test Level has two enemies which I've never encountered before. Go to the lowest level, then Free Movement Mode is best to go to higher level.

In response to blip #102646

@Fortheloveofyiff2018: I don't know if someone did that to you on the discord server cause after looking at your blips and comments and finding nothing of the sort, but saying r/woooosh isn't cyberbullying. Harness the power of technology to ignore them.