Topic: all things video game

Posted under General

Furrin_Gok said:
To reach 100, you gotta just keep using it. Of course, you can install the uncapper and go even further.

No can mod on xbox 360

Updated by anonymous

treos said:
for the original Deus Ex? o.O wasn't aware there was any mods for it. it'd be the gog version i use btw if that matters any.

wow, the nameless mod sounds quite impressive. you don't see many mods for games that have had that much work put into them. that is a rare sight.

There's also the Revision mod, which includes separate modes for Biomod and Shifter mods as well, though I'm not sure if they've released it yet for GoG version.

Updated by anonymous

just saw this post and was reminded of some jim sterling complains about alot when reviewing shitty steam greenlight games.

Motion Blur: when is motion blur ever a good thing? it's completely unnatural and if used too much (a small amount goes a long way with this type of thing) it results in viewers feeling nauseous or get motion sickness. does irl use motion blur? i think not.

be it in video games or animation in general, that's one thing i'd have to agree is almost always terrible to see.

edit: speaking of bad motion blur.

Updated by anonymous

treos said:
just saw this post and was reminded of some jim sterling complains about alot when reviewing shitty steam greenlight games.

Motion Blur: when is motion blur ever a good thing? it's completely unnatural and if used too much (a small amount goes a long way with this type of thing) it results in viewers feeling nauseous or get motion sickness. does irl use motion blur? i think not.

be it in video games or animation in general, that's one thing i'd have to agree is almost always terrible to see.

Motion blur was invented for this cartoon
It was good, here, because the frames per second was insufficient to properly show quick animation, and blurring certain swiftly animated scenes allowed the artist to show the humorous cartoony scenes.

Updated by anonymous

Furrin_Gok said:
Motion blur was invented for this cartoon
It was good, here, because the frames per second was insufficient to properly show quick animation, and blurring certain swiftly animated scenes allowed the artist to show the humorous cartoony scenes.

been a long time since i last saw that cartoon and i guess you have a point. it does work well in some cases. not so much in others (oh man, that gif i linked. that was terrible.)

Updated by anonymous

treos said:
been a long time since i last saw that cartoon and i guess you have a point. it does work well in some cases. not so much in others (oh man, that gif i linked. that was terrible.)

Okay, yeah, that's just being lazy and not using the frames at your disposal.
And it's a webm, not a gif.

Updated by anonymous

treos said:
does irl use motion blur? i think not.

Actually it sort of does. If an object is moving quickly then a person's brain will automatically add motion blur to it.

Updated by anonymous

Clawdragons said:
Actually it sort of does. If an object is moving quickly then a person's brain will automatically add motion blur to it.

Cameras too. Capture time is not instantaneous, so a fast moving object will come up blurred.

Updated by anonymous

hardest thing i've done yet in Deus Ex: Mankind Divided

i just went to and shot up the Palisade Property Bank...and killed 8 or so cops upon exiting the building and and i SURVIVED!

boy, that took a crap ton of ammo (not that i had much to begin with). wasn't expecting the friggin security mechs walking around once the alarms started going off.

security cameras EVERYWHERE, security lasers (that set off the freaking alarms when crossed), like 30 or so guards or so it seemed, at least 3 mechs, darn cieling mounted gun turrets...

lol guess it shows that i'm not too heavy on the stealth in this kind of game. should've seen the cops coming ahead of time though cause, 'duh, i just shot up a 3 story bank so of course the cops would be waiting outside. more surprised they didn't barge in.

man oh man was that intense. ...i wonder what other high security places i can raid this early in the game. >:)

oh and should be getting Toukiden: Kiwami from gamefly soon too. no idea what that game is like though and theres not much info about it on gamefaqs either.

Updated by anonymous

So, Yooka Laylee came out. Not played it yet, hoping it will go on sale eventually, but it seems like it's gotten a reasonably positive response thus far.

Anyone here tried it?

Surprisingly less porn incoming than I expected.

Updated by anonymous

Clawdragons said:
So, Yooka Laylee came out. Not played it yet, hoping it will go on sale eventually, but it seems like it's gotten a reasonably positive response thus far.

Anyone here tried it?

Surprisingly less porn incoming than I expected.

i will sooner or later. it's been in my queue for a while now.

Updated by anonymous

Clawdragons said:
So, Yooka Laylee came out. Not played it yet, hoping it will go on sale eventually, but it seems like it's gotten a reasonably positive response thus far.

Anyone here tried it?

Surprisingly less porn incoming than I expected.

Dude. It's Banjo Kazooie the reboot. The furry artists who grew up on that game are playing the hell out of Yooka Laylee instead of drawing it. Only ones I've seen making art are also claiming "I haven't had a chance to play it yet."

I've been playing a bit of it, and I gotta say I like how they did Trowzer Snake. Unlike Moneybags, Trowzer doesn't seem to be so greedy that he becomes an asshole out of it, and unlike Jamjars he doesn't seem to just be testing your ability to get to the notes, but actually interested in business. He lands in a middle area that makes him seem like an actual businessman.

Updated by anonymous

Furrin_Gok said:
Dude. It's Banjo Kazooie the reboot. The furry artists who grew up on that game are playing the hell out of Yooka Laylee instead of drawing it. Only ones I've seen making art are also claiming "I haven't had a chance to play it yet."

I've been playing a bit of it, and I gotta say I like how they did Trowzer Snake. Unlike Moneybags, Trowzer doesn't seem to be so greedy that he becomes an asshole out of it, and unlike Jamjars he doesn't seem to just be testing your ability to get to the notes, but actually interested in business. He lands in a middle area that makes him seem like an actual businessman.

Did you ever see the animated short that was essentially his introduction?

Updated by anonymous

kamimatsu said:
Did you ever see the animated short that was essentially his introduction?

Rings a bell, but I don't really remember anything about it.

Updated by anonymous

Clawdragons said:
Nearly every negative review I've seen of the game seems to be salty about JonTron, whereas the positive reviews don't mention him.

Somehow I think there might be some bias here.

Well, given how much salt came from his being removed just a few days prior to the game's release (which, let's be honest, once you're that close to the release just leave it be people), it makes sense that positive reviews aren't going to mention it, as that would get them backlash.

Why there's no negativity that doesn't mention him is questionable, you'd think it's been done enough. At least Dunk had a lot of other reasons to give it a negative.

Updated by anonymous

Furrin_Gok said:
Rings a bell, but I don't really remember anything about it.

It was a fan animation revolving around what Yookah and Laylee were going to do with all the collectibles they found, and one of the jokes involved Laylee trying to subtly explain to Trouzer the misfortune of his name, getting less subtle with each attempt before giving up. Another involved Banjo-Kazooie.

Updated by anonymous

Toukiden: Kiwami came in the mail today and it's pretty good. it's something of a cross between monster hunter and dynasty warriors (well, the gameplay style is largely dynasty but that's a given with any game from W-Force).

still not entirely liking the reuse of the same maps over and over again for every mission but that's also a given with W-Force games. i would say the monster hunter aspects kinda balance out the reused maps issue.

only up to chapter 2 currently and overall it's better than what i'd normally expect of this type of game. oh and it has both online and offline multiplayer (looks like you use the NPC bots in offline). so this is another game in the growing ranks of offline multiplayer with bots. bots which work quite well. these go around knocking enemies out and gathering items (purifying the oni) faster than i can. darn bots make for better team mates than i do. :/ never thought i'd see the day when video games would actually start using COMPETENT bots.

heck, in the 7th storyline mission they were handling that large spider oni FAR better than i was. i was just managing to purify each body part they took out so they would regenerate. another monster hunter aspect...kinda. you get bonus loot for doing that.

i'm sure these bots will hit a point where even they start having trouble. for now, i think i'll just sit back and...gather the loot...quietly... :/

Updated by anonymous

Clawdragons said:
Nearly every negative review I've seen of the game seems to be salty about JonTron, whereas the positive reviews don't mention him.

Somehow I think there might be some bias here.

the worst I heard of the game so far was mainly from the Xbox One version having terrible framerates before it got an update, as well as the camera being kind of terrible in a game that demands precise camera positioning. I only heard about Jontron being in the game right after they Jontron's voice oddly enough though.

Updated by anonymous

dammit, konami!

another castlevania pachinko machine? i hope Igarashi's game blows you out of the Fing water big time.

out of all game publishers, probably none deserve bankruptcy and to have its assets & IP's sold off more than konami. this is why indie devs are in and big publishers are out nowadays. the publishers are shit and don't even care about the IP's they own.

pachinko is that stupid gambling game where a ball falls down and bounces around on a bunch of little sticks before it hits the bottom, right? what a shitty use of the castlevania IP.

Updated by anonymous

treos said:
dammit, konami!

another castlevania pachinko machine? i hope Igarashi's game blows you out of the Fing water big time.

out of all game publishers, probably none deserve bankruptcy and to have its assets & IP's sold off more than konami. this is why indie devs are in and big publishers are out nowadays. the publishers are shit and don't even care about the IP's they own.

pachinko is that stupid gambling game where a ball falls down and bounces around on a bunch of little sticks before it hits the bottom, right? what a shitty use of the castlevania IP.

Yeah, and they're losing money on Pachinko and they realized it with MGS, but now they forgot? People win big on those machines and Konami has to pay for all of the balls people cash out for random junk (Yes, they don't win tickets, they win the Pachinko balls themselves).

Updated by anonymous

Furrin_Gok said:
Yes, they don't win tickets, they win the Pachinko balls themselves.

Isn't that how Pachinko manages to be technically legal in Japan in the first place due to Japan's stance against Gambling? That's why the Game Corner in Pokemon did that with the slots. You win the extra chances and trade the chances for prizes in a separate totally-not-related nearby business.

Updated by anonymous

kamimatsu said:
Isn't that how Pachinko manages to be technically legal in Japan in the first place due to Japan's stance against Gambling? That's why the Game Corner in Pokemon did that with the slots. You win the extra chances and trade the chances for prizes in a separate totally-not-related nearby business.

huh, didn't know there was gambling in pokemon games. now THAT should cause some problems since pretty much everyone from all ages play pokemon. i doubt parents want their kids to be gambling like that. hmmm...well, the koreans probably wouldn't give a f (they came up with micro-transactions after all so i doubt they care that much about gambling. gotta do whatever it takes to keep the green flowing, no matter what.) but the rest of the world likely does to varying extents.

edit: oo, i just found a partially disassembled Companion Cube in Deus Ex: Mankind Divided! hello, friend i've never met directly.

Updated by anonymous

treos said:
huh, didn't know there was gambling in pokemon games. now THAT should cause some problems since pretty much everyone from all ages play pokemon. i doubt parents want their kids to be gambling like that. hmmm...well, the koreans probably wouldn't give a f (they came up with micro-transactions after all so i doubt they care that much about gambling. gotta do whatever it takes to keep the green flowing, no matter what.) but the rest of the world likely does to varying extents.

edit: oo, i just found a partially disassembled Companion Cube in Deus Ex: Mankind Divided! hello, friend i've never met directly.

the pokemon series had the game stores which were essentially gambling, and they decided to remove these starting with 5th generation (Black/White) due to PEGI rating any game with gambling in it as an 18+ game, no matter what other content the game had, although the Virtual Console rereleases of Pokemon R/B/Y still had the game corner completely intact as it was in the Gameboy originals.

Updated by anonymous

Coffey25 said:
the pokemon series had the game stores which were essentially gambling, and they decided to remove these starting with 5th generation (Black/White) due to PEGI rating any game with gambling in it as an 18+ game, no matter what other content the game had, although the Virtual Console rereleases of Pokemon R/B/Y still had the game corner completely intact as it was in the Gameboy originals.

Technically, anything with a risk/reward system of some kind is a form of gambling. You won't find many games that don't have this in some form. The law only really affects obvious forms (eg. casino games) that involve some form of currency.

Updated by anonymous

BlueDingo said:
Technically, anything with a risk/reward system of some kind is a form of gambling. You won't find many games that don't have this in some form. The law only really affects obvious forms (eg. casino games) that involve some form of currency.

Yup, but the game corner in Pokemon worked the same way Pachinko works in Japan, except with slots. Despite being mostly luck-based, the balls are not technically currency, and cannot be sold back to the company, instead being traded in to a "separate" company in a different building for prizes that also aren't currency like food or toys, like a Dave and Buster's except the points and tickets are the same thing. The store that only accepts balls from that specific nearby center have an unofficial partnership selling the balls back to it, but while officially they are separate companies with a partnership, they are basically unofficially the exact same thing, and it would be like treating GameStop and EB-Games like different companies.

What makes it legal is threefold. First, nothing is stopping the player from just buying the balls and going straight to the prize store to buy prizes with the balls without gambling, effectively just buying it like any regular store. Second, the balls are not considered a form of currency and aren't redeemable at the same company that sells them, meaning they don't act like casino chips, legally hold no value, and are exempt from the law as it only covers money and things with monetary value. Third, the prize center is technically not the same company, even though in practice and financially they are the same. It's like how businesses in the United States avoid being considered monopolies by being two totally different companies doing the same thing and moving money between each other and one owner is just a figurehead acting under the other.

So it's legal under a technicality. A loophole. And that exact loophole is shown in Pokemon.

On another note, the game corner is indirectly responsible for Celadon being my favorite color.

Updated by anonymous

kamimatsu said:
Yup, but the game corner in Pokemon worked the same way Pachinko works in Japan, except with slots. Despite being mostly luck-based, the balls are not technically currency, and cannot be sold back to the company, instead being traded in to a "separate" company in a different building for prizes that also aren't currency like food or toys, like a Dave and Buster's except the points and tickets are the same thing. The store that only accepts balls from that specific nearby center have an unofficial partnership selling the balls back to it, but while officially they are separate companies with a partnership, they are basically unofficially the exact same thing, and it would be like treating GameStop and EB-Games like different companies.

but in that way, things like balls and tickets become a form of currency since your saving up large quantities of them to trade-in aka "buy" prizes with them. the same way you spend irl $ to buy things.

Updated by anonymous

treos said:
but in that way, things like balls and tickets become a form of currency since your saving up large quantities of them to trade-in aka "buy" prizes with them. the same way you spend irl $ to buy things.

Right, but the balls aren't allowed to leave the general area, the company redeeming them is legally not the one selling them to you, and the one that is doesn't buy them back, like the casinos in other places tend to do. They take advantage of semantics to claim the ball has no value because it doesn't to them, since they don't buy back. You go in knowing the most you can leave with is what you didn't spend and possibly prizes that functionally speaking you bought with a discount. The prizes aren't what you'd go in for, since they're usually something minor like a piece of chocolate or a toy.

Though there are some where it gets blurry and are probably illegal, like ones where the side that sells the balls buys the prizes, meaning you could sell the balls for prizes and sell the prizes the same way someone cashes in chips. It's borderline illegal in Japan, but there have been cases like the one in Pokemon with connections to Team Rocket, so someone reporting a gambling ring could run the risk of trying to report a group like the Yakuza, which goes about how you'd expect.

Updated by anonymous

kamimatsu said:
Right, but the balls aren't allowed to leave the general area

owo what's this

the company redeeming them is legally not the one selling them to you, and the one that is doesn't buy them back, like the casinos in other places tend to do.

oh

Updated by anonymous

was just looking on gamefaqs for a password to a security terminal in Manind Divided and...

behold, the only guide for the game (currently)

how that even got approved is beyond me and the author seems to have this weird thing going on where they end almost every sentence with a "Â".

i'm gonna just check if theres a wiki for the game and see if the security codes are listed there cause i won't be finding ANYTHING of value in that mess of a guide.

edit: one quick google later... here's exactly what i was looking for)

edit:2 wrong code...wrong code... IDIOTS! all of your guides are WRONG! even the one on the wiki is either incorrect or incomplete. wth, people?!

Updated by anonymous

treos said:
was just looking on gamefaqs for a password to a security terminal in Manind Divided and...

behold, the only guide for the game (currently)

how that even got approved is beyond me and the author seems to have this weird thing going on where they end almost every sentence with a "Â".

i'm gonna just check if theres a wiki for the game and see if the security codes are listed there cause i won't be finding ANYTHING of value in that mess of a guide.

edit: one quick google later... here's exactly what i was looking for)

edit:2 wrong code...wrong code... IDIOTS! all of your guides are WRONG! even the one on the wiki is either incorrect or incomplete. wth, people?!

Wow, I completely forgot Gamefaqs exists. I figured that Youtube, Reddit, Wikia, etc. would be better/more popular places for guides. Plus more games have a multiplayer focus these days, and cheat codes are virtually nonexistant.

Updated by anonymous

Are there any terms to differentiate RPGs where you control an in-game representation of yourself and RPGs where you control someone else?

Updated by anonymous

RJDodger said:
Wow, I completely forgot Gamefaqs exists. I figured that Youtube, Reddit, Wikia, etc. would be better/more popular places for guides. Plus more games have a multiplayer focus these days, and cheat codes are virtually nonexistant.

Gamefaqs is for written guides, because fuck video walkthroughs, I want to CTRL+F what exactly I'm stuck on and get an answer rather than watch fifty hours of video to figure out what's going on.

BlueDingo said:
Are there any terms to differentiate RPGs where you control an in-game representation of yourself and RPGs where you control someone else?

Personally, I'd consider that second person. I look at the character and think "I am controlling you." A quick google search suggests this may not be a common though process.

  • First Person (Me)
    • Viewpoint is the eyes of the character you are controlling. Very common.
    • Theme is that the character is you. Fairly common in games where you're given a lot of free reign and choice.
  • Second Person (You)
    • Viewpoint is the eyes of something the character you are controlling is interacting with. Exceedingly rare, because controls can be wonky like this, but Kingdom Hearts 2's Xigbar fight had this when he was sniping.
    • Theme is that the character is controlled by you, but is their own representation. Very common.
  • Third Person (Them)
    • Viewpoint is from something else. Free roam camera, overhead, over the shoulder, or side view all fit into this category (though over the shoulder could be argued as being at least partially first). Very common as a lot of games let you see your character.
    • Theme is that you aren't controlling or fighting the character. Depending on the extremity, can be common to rare: Partners in Kingdom Hearts, for example, act on their own, but you can set their abilities. In Hollow Knight, there are two battles (that I'm aware of) in which somebody else appears to assist you, but you have no say in what they do at all.

Updated by anonymous

Furrin_Gok said:

  • First Person (Me)
    • Theme is that the character is you. Fairly common in games where you're given a lot of free reign and choice.
  • Second Person (You)
    • Theme is that the character is controlled by you, but is their own representation. Very common.

These are the two things I mean. Or to be a little more detailed:

  • 1. Playing as a custom character created from the ground up to be the in-game representation of you (and only you) and allows you to fulfill a role in the game's events and story via proxy. (Dungeons and Dragons, Final Fantasy 11, Linley's Dungeon Crawl, etc.)
  • 2. Playing as a premade character created from the ground up to represent themselves and who you merely control as they fulfill their (usually predetermined) role in the game's events and story. (Final Fantasy 6, Seiken Densetsu 3, etc.)

In my opinion, only the first one counts as role-playing as the second one is true for any game where you control a premade character and most of the other mechanics commonly found in RPGs (level up system, character customization, exploration, etc) can all be found in games of any genre.

Updated by anonymous

Furrin_Gok said:
Gamefaqs is for written guides, because fuck video walkthroughs, I want to CTRL+F what exactly I'm stuck on and get an answer rather than watch fifty hours of video to figure out what's going on.

Personally, I'd consider that second person. I look at the character and think "I am controlling you." A quick google search suggests this may not be a common though process.* Second Person (You)

    • Viewpoint is the eyes of something the character you are controlling is interacting with. Exceedingly rare, because controls can be wonky like this, but Kingdom Hearts 2's Xigbar fight had this when he was sniping.

i think i remember a steam game where you play as a blind gunman that was done in 2nd person. you had to kill your enemies while seeing the world through their eyes. seemed like an interesting and unique concept but i never bothered to try it out and don't remember the title.

as for gamefaqs, that remains true to this day. it's still vastly more simple and effective to use a written guide (assuming any decently made ones exist for the game your playing.) and Ctrl+F to find what you need instead of sitting through videos.

only time i've ever watched videos of a game was with Tyrannicon's youtube channel and that was mainly for the souls franchise (which i think has now ended with dark souls 3. :( ).

speaking of, anyone happen to know of any let's players of tyrannicon's caliber? cause he is REALLY good at that stuff. well, good at keeping the show interesting and entertaining anyway.

edit: it is 8:27 am and deus ex: mankind divided has been beaten!

man, that Marchinko dude was a monster. especially when his titan augment was active. i'm not sure if i was hurting him at all when he was using it. but after a while, a few EMP rounds (let's see your damned titan aug stop THOSE bullets!) and a quick takedown and down he went.

not sure how many endings there are (at least 3) but i managed to save the VIPs from the poison AND stop the bombs. woohoo! that achievement said i was a living legend. ^_^

good grief...the credits are over 10 minutes long with NO way of fast forwarding or skipping them. i mean, i'm all for giving credit where it's due but why is there no way to get through this faster? this is stupid.

i thought the credits were done like 6 minutes ago when some "dedicated to" thing came up but no, it just keeps going on and on.

13 minutes after beating the game... finally i can do NG+ or something.

Updated by anonymous

BlueDingo said:
These are the two things I mean. Or to be a little more detailed:

  • 1. Playing as a custom character created from the ground up to be the in-game representation of you (and only you) and allows you to fulfill a role in the game's events and story via proxy. (Dungeons and Dragons, Final Fantasy 11, Linley's Dungeon Crawl, etc.)
  • 2. Playing as a premade character created from the ground up to represent themselves and who you merely control as they fulfill their (usually predetermined) role in the game's events and story. (Final Fantasy 6, Seiken Densetsu 3, etc.)

In my opinion, only the first one counts as role-playing as the second one is true for any game where you control a premade character and most of the other mechanics commonly found in RPGs (level up system, character customization, exploration, etc) can all be found in games of any genre.

I can think of a game that did neither of those. Uplink. You aren't playing a character meant to represent you, or controlling someone else. The character in the game is the same version of you that is playing the game.

Updated by anonymous

Halo Wars just got released on Steam! I hope they put Halo PC and Halo 2 Vista on Steam as well.

Updated by anonymous

perv1 said:
Halo Wars just got released on Steam! I hope they put Halo PC and Halo 2 Vista on Steam as well.

if they port Halo 2 to Steam, they need to fix all the issues that come with that version as well as make the Servers use Steamworks so the game would be better than it's original release. Strangely enough, Halo 1, or at least the version I have can run on Windows 10, although the game's animations weren't built for 60 fps so you will be moving at 60 fps but all the animations will run at 30 fps.

Updated by anonymous

perv1 said:
Halo Wars just got released on Steam! I hope they put Halo PC and Halo 2 Vista on Steam as well.

Wow, I didn't expect that.

I liked Halo Wars even though it was probably the most idiotic and frustrating experience ever in a game (in the multiplayer, I mean).

You wouldn't expect a monkey with a hammer or a sword-wielding squidman to be able to win against 3 spartans and 12 fully-upgraded tanks. You'd be dead wrong.

Updated by anonymous

Coffey25 said:
if they port Halo 2 to Steam, they need to fix all the issues that come with that version as well as make the Servers use Steamworks so the game would be better than it's original release. Strangely enough, Halo 1, or at least the version I have can run on Windows 10, although the game's animations weren't built for 60 fps so you will be moving at 60 fps but all the animations will run at 30 fps.

I was actually playing around bit with Omikron, making it work on modern computer is pretty easy. However the animations are done for 30 FPS only and game was running at 144 FPS and my 144Hz monitor showing every frame. It was pretty bizarre sight to look at, almost like looking at stop motion claymation happening right before your eyes but with polygon models. Because things like camera moved at full frame rate, but models and action happened about every fifth frame.

Pretty sure every modern properly made game uses proper interpolation with animations to at least make animations play out at arbitary frame rates.

Updated by anonymous

Mario69 said:
I was actually playing around bit with Omikron, making it work on modern computer is pretty easy. However the animations are done for 30 FPS only and game was running at 144 FPS and my 144Hz monitor showing every frame. It was pretty bizarre sight to look at, almost like looking at stop motion claymation happening right before your eyes but with polygon models. Because things like camera moved at full frame rate, but models and action happened about every fifth frame.

Pretty sure every modern properly made game uses proper interpolation with animations to at least make animations play out at arbitary frame rates.

I played through some of the game up until somewhere in Janpur (the second town) and only really noticed the item pickup shines running at 30 frames per second due to me playing with a 60hz moniter a while back, but since I'm running with a two monitors I should really see how the game looks running on a 75hz monitor with much better hardware and see if the framerate locked animations are much more noticeable then.

Updated by anonymous

Coffey25 said:
I played through some of the game up until somewhere in Janpur (the second town) and only really noticed the item pickup shines running at 30 frames per second due to me playing with a 60hz moniter a while back, but since I'm running with a two monitors I should really see how the game looks running on a 75hz monitor with much better hardware and see if the framerate locked animations are much more noticeable then.

That actually sounds cool to watch.

Updated by anonymous

For those of you who aren't aware, Alien Swarm recently got a new release two days ago under a slightly different name. The update added a ton of stuff, most notably a bunch of new campaigns. The game plays exactly the same and it's still free. I'd definitely recommend it if you like co-op games and/or top-down shooters.

http://store.steampowered.com/app/563560/

Updated by anonymous

Hikki said:
For those of you who aren't aware, Alien Swarm recently got a new release two days ago under a slightly different name. The update added a ton of stuff, most notably a bunch of new campaigns. The game plays exactly the same and it's still free. I'd definitely recommend it if you like co-op games and/or top-down shooters.

http://store.steampowered.com/app/563560/

About this game...

meh, doesn't sound too impressive to me. i've played the Alien Shooter games before and while the graphics aren't as fancy, both games had good sized campaigns, RPG aspects (stat/skill point system), plenty of weapons and armor and other stuff to choose from...

this "Alien Swarm" looks to have none of that. in fact, from what i can tell it sounds like a first-person shooter in top-down form...and just as boring.

heck, there's even a Alien Shooter TD game.

edit: huh, looks like Sigma Team (makers of alien shooter) also made another couple of games called Zombie Shooter too.

New project from the maker of the legendary Alien Shooter series.
Huge crowds of enemies, more than 100 zombies on one map at a time.
Ability to upgrade the main character’s parameters.
More than 60 weapon types, including sniper rifles.
Lots of auxiliary devices, including radar and battle drones.
Several types of vehicles to drive.
Three game types: Campaign, Survive, Gun Stand.

heck, that's more than Alien Shooter 2 offered (more guns and aux devices among other things) and likely a campaign of similar if not greater length.

edit2: THIS is on PS4 for $16.99?! i don't want this console tainted by steam shitlight tier shit! that stuff is EVIL!

Updated by anonymous

just came across this beautiful gem of a game on youtube called Limbo of The Lost.

lol oh man, they started the theft right from the games intro onwards.

part 2

Updated by anonymous

Quite a few game announcements in the last month that have my attention:

Total War: Warhammer II - The first Warhammer is easily one of the most badass RTS games ever made. You bet your ass I want more. High Elves are probably going to be my main race for this game, but Lizardmen will be a close second (dinosaurs riding bigger dinosaurs). Not too keen on Dark Elves, but if they get their War Hydras, I'll definitely try them out. And no oversized rat-men to be spoken of here, that'd be ridiculous. With the map expanding into the Southlands, Tomb Kings will probably be introduced as DLC later, along with the possibility of the Ogre Kingdoms and Chaos Dwarfs. Kinda surprised Chaos Daemons weren't a part of this game, since they're the main antagonists of the Lizardmen, and with the campaign focusing on the arcane Vortex that keeps the Daemons out of the world. Definite preorder for me.

Star Wars Battlefront II - Gonna need a few paragraphs on this.

I saw the first (new) Battlefront crashing and burning from a mile away. No campaign, no classes or squads, powerups, no space battles, barely any vehicles, etc. I still had fun with it, but mostly because I didn't pick it up until last November, when I got the whole game plus DLC for 30 dollars. Everything I've read about the new Battlefront seems to be fixing its biggest criticisms. Single-player story campaign, return of the class system, Battlefield-like squads instead of partners (I think), Heroes no longer tied to pickups, new progression system, all 3 eras (original trilogy, Clone Wars, and The Force Awakens) and new focus on vehicular combat.

They have 4 separate studios working on it: DICE handles the engine and multiplayer design, Criterion Games creating vehicular play, and Motive Studios designing the campaign in conjunction with LucasArts. The campaign alone is enough for me, since the Empire are the protagonists, set in between Return of the Jedi and The Force Awakens (major Imperial sympathizer here). They're trying to avoid "playing as the bad guys," and providing a more unbiased view of the Empire from their side. As long as I get to see Ewoks torched by the de-orbited debris of the Death Star, I'll be happy.

DICE have said they're overhauling progression and the way Heroes work. They're introducing gadgets and abilities, and want high-level characters to feel as powerful as Heroes. Heroes are now based on a sort of resource system, the specifics of which aren't detailed yet. Heroes seem to be a class of their own, and you can also level them up and unlock new moves for them. Vehicles are customisable as well. With a whole studio focused solely on vehicles, I have high hopes for them. Space Battles are basically confirmed to be in at launch, so I hope the controls are overhauled compared to what they were in Battlefront 1.

I'm taking this all with a good dose of skepticism, but for now, it looks like Battlefront 2 is shaping up to be the game we actually wanted.

Destiny 2 - I have wasted an inordinate amount of time on Destiny, so I guess its time to waste some more. The Taken King already foreshadowed a mass Cabal invasion, so no surprise there. Didn't expect my gear to carry over either- as much as I'll miss my beloved Fatebringer, I'd rather discover new weapons to use than have the same Fatebringer/Icebreaker/Corrective Measure loadout for 10 years. No real details yet, and gameplay reveal is in 3 weeks.

I love how that trailer is basically a divide between the newcomers and long-time players- Zavala's giving an inspiring speech about hope, heroism and protecting our home, while the Guardians that Cayde's talking to are basically "screw that, we just want loot."

Updated by anonymous

if theres one game, above all else by freaking FAR AS ALL HECK, that i would advise against trying romhacks of...it would be Super Mario World.

requiring master lvl knowledge of glitches ranging from basic to very obscure. pixel/frame perfect reflexes and timing. and a deep seated love for pain and trial & error learning from a learning curve so steep it falls backwards onto you.

i have never seen a game in 15+ years with harder romhacks. or at least no such hacks come to mind.

Updated by anonymous

RJDodger said:

Quite a few game announcements in the last month that have my attention:

Total War: Warhammer II - The first Warhammer is easily one of the most badass RTS games ever made. You bet your ass I want more. High Elves are probably going to be my main race for this game, but Lizardmen will be a close second (dinosaurs riding bigger dinosaurs). Not too keen on Dark Elves, but if they get their War Hydras, I'll definitely try them out. And no oversized rat-men to be spoken of here, that'd be ridiculous. With the map expanding into the Southlands, Tomb Kings will probably be introduced as DLC later, along with the possibility of the Ogre Kingdoms and Chaos Dwarfs. Kinda surprised Chaos Daemons weren't a part of this game, since they're the main antagonists of the Lizardmen, and with the campaign focusing on the arcane Vortex that keeps the Daemons out of the world. Definite preorder for me.

Star Wars Battlefront II - Gonna need a few paragraphs on this.

I saw the first (new) Battlefront crashing and burning from a mile away. No campaign, no classes or squads, powerups, no space battles, barely any vehicles, etc. I still had fun with it, but mostly because I didn't pick it up until last November, when I got the whole game plus DLC for 30 dollars. Everything I've read about the new Battlefront seems to be fixing its biggest criticisms. Single-player story campaign, return of the class system, Battlefield-like squads instead of partners (I think), Heroes no longer tied to pickups, new progression system, all 3 eras (original trilogy, Clone Wars, and The Force Awakens) and new focus on vehicular combat.

They have 4 separate studios working on it: DICE handles the engine and multiplayer design, Criterion Games creating vehicular play, and Motive Studios designing the campaign in conjunction with LucasArts. The campaign alone is enough for me, since the Empire are the protagonists, set in between Return of the Jedi and The Force Awakens (major Imperial sympathizer here). They're trying to avoid "playing as the bad guys," and providing a more unbiased view of the Empire from their side. As long as I get to see Ewoks torched by the de-orbited debris of the Death Star, I'll be happy.

DICE have said they're overhauling progression and the way Heroes work. They're introducing gadgets and abilities, and want high-level characters to feel as powerful as Heroes. Heroes are now based on a sort of resource system, the specifics of which aren't detailed yet. Heroes seem to be a class of their own, and you can also level them up and unlock new moves for them. Vehicles are customisable as well. With a whole studio focused solely on vehicles, I have high hopes for them. Space Battles are basically confirmed to be in at launch, so I hope the controls are overhauled compared to what they were in Battlefront 1.

I'm taking this all with a good dose of skepticism, but for now, it looks like Battlefront 2 is shaping up to be the game we actually wanted.

Destiny 2 - I have wasted an inordinate amount of time on Destiny, so I guess its time to waste some more. The Taken King already foreshadowed a mass Cabal invasion, so no surprise there. Didn't expect my gear to carry over either- as much as I'll miss my beloved Fatebringer, I'd rather discover new weapons to use than have the same Fatebringer/Icebreaker/Corrective Measure loadout for 10 years. No real details yet, and gameplay reveal is in 3 weeks.

I love how that trailer is basically a divide between the newcomers and long-time players- Zavala's giving an inspiring speech about hope, heroism and protecting our home, while the Guardians that Cayde's talking to are basically "screw that, we just want loot."

I wonder how good or bad Battlefront II will be compared to Battlefront II though.

Updated by anonymous

Coffey25 said:
I wonder how good or bad Battlefront II will be compared to Battlefront II though.

*raises flame shield*

I didn't like the original Battlefront 2, at least compared to the first one. Map design quality tanked- they took out some of the best maps, like Bespin, the original Geonosis, and Rhen Var (though they added Harbor in a patch, but I never had Xbox Live). Most of the maps were mainly infantry focused. Space battles were cool, but felt kinda gimmicky and got repetitive quickly. And they came at the expense of aircraft in ground battles, besides Hoth. Destructible objectives were gone, besides Hoth's shield generator.

It still did some things right- hugely improved Galactic Conquest, Heroes (though all the non-Jedi heroes kinda sucked IMO), medal/reward system, sprinting and dodging, etc. But the overall feel of the game just wasn't as fun as the first one to me. It came out barely a year after the first one, and felt like it was cashing in on Revenge of the Sith (funny how people trash the new Battlefront for trying to cash in on TFA)

Updated by anonymous

i forgot about this game. guess they finally finished and released it.

Spark the Electric Jester

iirc it's made by the same guy who made the 2 Sonic the hedgehog fan games "Before" and "After" the sequel. good soundtrack.

edit: huh, what luck. release date is today. 4/25/2017

edit2: well, after trying it out we might be better off waiting for an update as theres a few issues to be fixed.

for one, the game clearly has some frame rate issues. like, i meet all system requirements but the game still runs sluggish as a low frame rate. the controls and everything respond fine, no lag there, but aside from that...it's slow.

another is a cosmetic issue the devs probably knows needs fixing and that is that the animation for running isn't working quite right. past a certain speed and when going up ramps & slopes, the running animation locks up and it looks like your sliding across the ground. not as major as the frame rate problem but it's quite noticeable.

Updated by anonymous

treos said:
if theres one game, above all else by freaking FAR AS ALL HECK, that i would advise against trying romhacks of...it would be Super Mario World.

requiring master lvl knowledge of glitches ranging from basic to very obscure. pixel/frame perfect reflexes and timing. and a deep seated love for pain and trial & error learning from a learning curve so steep it falls backwards onto you.

i have never seen a game in 15+ years with harder romhacks. or at least no such hacks come to mind.

Kaizo Mario?

Updated by anonymous

treos said:
if theres one game, above all else by freaking FAR AS ALL HECK, that i would advise against trying romhacks of...it would be Super Mario World.

requiring master lvl knowledge of glitches ranging from basic to very obscure. pixel/frame perfect reflexes and timing. and a deep seated love for pain and trial & error learning from a learning curve so steep it falls backwards onto you.

i have never seen a game in 15+ years with harder romhacks. or at least no such hacks come to mind.

It's the same for Super Metroid. However, this only applies to some rom hacks. There are plenty that aren't rated as being impossible. Make sure you check the difficulty rating before downloading.

Updated by anonymous

kamimatsu said:
Kaizo Mario?

among others

Furrin_Gok said:
It's the same for Super Metroid. However, this only applies to some rom hacks. There are plenty that aren't rated as being impossible. Make sure you check the difficulty rating before downloading.

difficulty rating? i get all my romhacks from Romhacking.net and they don't show such info.

Updated by anonymous

treos said:
among others

difficulty rating? i get all my romhacks from Romhacking.net and they don't show such info.

Get your Metroid romhacks from Metroid Construction and your Mario Romhacks from Super Mario World Central. You'll find these sources actually list the difficulty and length. SMWC also includes tags for various things you can find in the hack, while MC lists a genre for the overall theme.

Updated by anonymous

huh, so that was the original King's Field (the translated japanese game).

well...considering it was the first game for the PSOne it's pretty good for the time. one can easily beat it in under a day unlike later games in the series. credits are short and it's one of those old games where you have to hit the reset or power button after the credits finish.

overall, not bad. bit lacking in plot (always with the vague plots and lore eh, From?) but it does tie into the later king's field games lore which kinda explains more than this one does on its own.

well, that's the first...4? i think...King's Field games finished for me as well as Eternal Ring and maybe a couple other of From's first person RPGs i don't remember at the moment.

Updated by anonymous

guess what just appeared on the idle/incremental games subreddit. fap titans an idle game built around...porn!

looks like you save up a currency called memory shards or something to unlock more pics for your gallery. furry tag, yuri...why they have a lesbian tag when that and yuri are the same thing, i don't know but if you want the opposite you'll want the "gay" tag (no yaoi tag).

careful when setting tags as favorite though. seems you have to pay to unfavorite them.

Updated by anonymous

NieR:Automata has been pulling exactly the right kind of strings I love in video games. One of the aspects are basically mixing what is considered as tool to control the game and game itself, good example I can unplug some of my upgrades in favor of having useless audio spectrum on HUD. Also pretty neat to get message from squares PR apartment.

Updated by anonymous

this game isn't really relevant to this sites users. mainly just anime human porn. so far i've only seen felicia from darkstalkers in regards to the "furry" tag and that's probably pushing things.

the quality is decent but it's not really furry oriented or anything.

Updated by anonymous

Quick random question for the peeps who have a copy of breath of the wild:
Can you get the master sword and if so, Does it break after time like every other weapon?

Updated by anonymous

Notkastar said:
Quick random question for the peeps who have a copy of breath of the wild:
Can you get the master sword and if so, Does it break after time like every other weapon?

The short answer: Yes, and yes.
The medium: All six champions have their own weapon, and only Zelda's never breaks.
The long: In the case of the four non-Hylians, when the weapon breaks, it breaks the same way as any basic weapon. It costs the weakest weapon of that race's, a diamond, and some additional supplies to recreate the item. The Master Sword, upon breaking, becomes a "Sleeping Master Sword," which will reawaken after ten minutes. There is no way to speed this up, but on the plus side, it takes no hit to its durability when fighting any of the five bosses (All with "Ganon" in their name) with it.
Bonus lore: The Master Sword was originally unbreakable, just like Zelda's Bow of Light, but when Link had been defeated, that was a defeat for the Master Sword as well. Just as Link is susceptible to harm in this amnesiac, untrained state, the Sword is vulnerable to breaking as well. Also, the Bow of Light is only availble for the final boss, and is lost upon loading your clear-game save.

Updated by anonymous

Furrin_Gok said:
The short answer: Yes, and yes.
The medium: All six champions have their own weapon, and only Zelda's never breaks.
The long: In the case of the four non-Hylians, when the weapon breaks, it breaks the same way as any basic weapon. It costs the weakest weapon of that race's, a diamond, and some additional supplies to recreate the item. The Master Sword, upon breaking, becomes a "Sleeping Master Sword," which will reawaken after ten minutes. There is no way to speed this up, but on the plus side, it takes no hit to its durability when fighting any of the five bosses (All with "Ganon" in their name) with it.

Bonus lore: The Master Sword was originally unbreakable, just like Zelda's Bow of Light, but when Link had been defeated, that was a defeat for the Master Sword as well. Just as Link is susceptible to harm in this amnesiac, untrained state, the Sword is vulnerable to breaking as well. Also, the Bow of Light is only availble for the final boss, and is lost upon loading your clear-game save.

nice one nintendo. you made the master sword as trashy as any normal weapon in the game. pretty sure that weapon durability system was one of the main complaints for that game.

Updated by anonymous

treos said:
nice one nintendo. you made the master sword as trashy as any normal weapon in the game. pretty sure that weapon durability system was one of the main complaints for that game.

The Master Sword and the Hylian Shield (Hero's shield) are both insanely more durable than other weapons, though. Unless you're wasting the Master's Sword on puny little Bokoblins you're probably not going to need to worry about it.

The only reason you should be using it against anything other than bosses is for Guardians and Silver enemies, and only silvers if you cannot use Link's champion power of Flurry very well. While the sword will break agaisnt Guardians, it does become the Empowered Master Sword against them just like when you're fighting Ganons.

Updated by anonymous

Furrin_Gok said:
The short answer: Yes, and yes.
The medium: All six champions have their own weapon, and only Zelda's never breaks.
The long: In the case of the four non-Hylians, when the weapon breaks, it breaks the same way as any basic weapon. It costs the weakest weapon of that race's, a diamond, and some additional supplies to recreate the item. The Master Sword, upon breaking, becomes a "Sleeping Master Sword," which will reawaken after ten minutes. There is no way to speed this up, but on the plus side, it takes no hit to its durability when fighting any of the five bosses (All with "Ganon" in their name) with it.
Bonus lore: The Master Sword was originally unbreakable, just like Zelda's Bow of Light, but when Link had been defeated, that was a defeat for the Master Sword as well. Just as Link is susceptible to harm in this amnesiac, untrained state, the Sword is vulnerable to breaking as well. Also, the Bow of Light is only availble for the final boss, and is lost upon loading your clear-game save.

Oh, Well snap!
I'm really glad they put some lore behind why the sword breaks but that's just seems extremely jarring for me to hear the master sword 'can' break. ╹ ╹)

I mean it's the master sword! It's the sword of evils bane and possibly the
only hope a peep has to kill ganon. And hearing it can break...

*Sigh* Just how broken of a world is Breath of the wild? I know it's some time
after the ocarina of time timeline since their are ruins (Easter eggs) of that
time all over the place but is breath of the wild a timeline in which Ganon won?

Updated by anonymous

Notkastar said:
Oh, Well snap!
I'm really glad they put some lore behind why the sword breaks but that's just seems extremely jarring for me to hear the master sword 'can' break. ╹ ╹)

I mean it's the master sword! It's the sword of evils bane and possibly the
only hope a peep has to kill ganon. And hearing it can break...

*Sigh* Just how broken of a world is Breath of the wild? I know it's some time
after the ocarina of time timeline since their are ruins (Easter eggs) of that
time all over the place but is breath of the wild a timeline in which Ganon won?

If it is, it's before the second game at the latest. Too many people. The population met ingame in II is actually supposed to be the entire surviving population, and not just an abstract view of NPCs.

Also, II is the only game where Ganon itself is gone for good.

So any game with Ganon or a stable population rules out anything after II on that timeline.

Updated by anonymous

Notkastar said:
Oh, Well snap!
I'm really glad they put some lore behind why the sword breaks but that's just seems extremely jarring for me to hear the master sword 'can' break. ╹ ╹)

I mean it's the master sword! It's the sword of evils bane and possibly the
only hope a peep has to kill ganon. And hearing it can break...

*Sigh* Just how broken of a world is Breath of the wild? I know it's some time
after the ocarina of time timeline since their are ruins (Easter eggs) of that
time all over the place but is breath of the wild a timeline in which Ganon won?

Before BotW, Rito only made an appearance in Wind Waker, was the Ganon Wins timeline. At the end of Wind Waker, the floods recede, allowing continents to exist once more.

Interestingly, of the four world map borders, only two sides have ocean. The other two sides have bottomless ravines, at the other end of which is an immensely steep cliff that towers at least as tall as the Great Plateau. Now, at the bottom of the ocean there are trenches from tectonic movements, which above the water level would cause the loose debris to fall right back down, forming mountains and cliffs, but in an ocean, currents could sweep light enough debris away, allowing the trench to remain.
It's not concrete, but this does suggest to me that it's that timeline. There's a lot of lore theories I could go over as to what may have occurred or became possible by such a change, but I'd rather not create a huge wall of text over this.

As for the sword... I kind of like that the game is encouraging you to not rely on it. This game has a theme of open endedness, meaning you can reach anywhere with any particular set of equipment, and they made it so that you can always make it through the area with those sets. The Master Sword is not only optional, it's overpowered. It has a long reach, high durability, quick speed, and damage that even an unenchanted Royal Guard claymore can't quite beat (the RG Claymore is the strongest weapon you can find multiples of, except that it breaks after a measly four uses). It's basically only to be used if you really, really don't want to waste time wearing down enemies or risking a slow weapon.

Updated by anonymous

kamimatsu said:
If it is, it's before the second game at the latest. Too many people. The population met ingame in II is actually supposed to be the entire surviving population, and not just an abstract view of NPCs.

Also, II is the only game where Ganon itself is gone for good.

So any game with Ganon or a stable population rules out anything after II on that timeline.

Kinda spoiler ahead about the Zelda timeline:

Wait, Ganon dies? Like Die Dies. Like he's never coming back or anything?
Geez I didn't think link had it in him, when did this become a thing?!
If he does it in BotW then how does he pull it off with a handicapped glass master sword?

Edit:

Furrin_Gok said:
Before BotW, Rito only made an appearance in Wind Waker, was the Ganon Wins timeline. At the end of Wind Waker, the floods recede, allowing continents to exist once more.

Interestingly, of the four world map borders, only two sides have ocean. The other two sides have bottomless ravines, at the other end of which is an immensely steep cliff that towers at least as tall as the Great Plateau. Now, at the bottom of the ocean there are trenches from tectonic movements, which above the water level would cause the loose debris to fall right back down, forming mountains and cliffs, but in an ocean, currents could sweep light enough debris away, allowing the trench to remain.
It's not concrete, but this does suggest to me that it's that timeline. There's a lot of lore theories I could go over as to what may have occurred or became possible by such a change, but I'd rather not create a huge wall of text over this.

As for the sword... I kind of like that the game is encouraging you to not rely on it. This game has a theme of open endedness, meaning you can reach anywhere with any particular set of equipment, and they made it so that you can always make it through the area with those sets. The Master Sword is not only optional, it's overpowered. It has a long reach, high durability, quick speed, and damage that even an unenchanted Royal Guard claymore can't quite beat (the RG Claymore is the strongest weapon you can find multiples of, except that it breaks after a measly four uses). It's basically only to be used if you really, really don't want to waste time wearing down enemies or risking a slow weapon.

Hmm that's a pretty solid theory on wind waker, though still a bit hesitant to believe even with the science backing it up. Just with the amount of Easter eggs in place from OoT and how the look in BotW. I find it a bit weird that the places don't look like they've been eroded with water receding but just the decay of time like the last of us.

Guess that case could change for the castle since that was being protected by the bubble but everything else presumably wasn't. Also there's the visual design but that's more of a technicality and who
do I look like to go there, E621? lolz ◠‿◠)

Guess you got a point there, I mean the master sword should be Op considering it's as much of a staple of the franchise as Mario and his fire flower or Cloud and his buster sword. Though it just bugs me that it breaks ;Just doesn't seem right =T

Updated by anonymous

Notkastar said:
Kinda spoiler ahead about the Zelda timeline:

Wait, Ganon dies? Like Die Dies. Like he's never coming back or anything?
Geez I didn't think link had it in him, when did this become a thing?!
If he does it in BotW then how does he pull it off with a handicapped glass master sword?

Actually? He doesn't even need the Master Sword to do so. Ganon actually gives up his immortality in a last ditch effort to wipe out the Goddess's and Hero's blood/spirit-lines. He converts that immortality into raw power and strength, but it winds up being so much power that it swells into concentrated blisters that the Bow of Light can destroy, removing that power entirely. So, rather than being Link with the Master Sword who's responsible for finally finishing off Ganon, it's Ganon himself who did it.

Updated by anonymous

Furrin_Gok said:
Actually? He doesn't even need the Master Sword to do so. Ganon actually gives up his immortality in a last ditch effort to wipe out the Goddess's and Hero's blood/spirit-lines. He converts that immortality into raw power and strength, but it winds up being so much power that it swells into concentrated blisters that the Bow of Light can destroy, removing that power entirely. So, rather than being Link with the Master Sword who's responsible for finally finishing off Ganon, it's Ganon himself who did it.

Huh, Well I guess that's more link-spirited. I just can't imagine the guy genuinely going all dark souls on ganon once he lost that trump card. Though-
Ganon pretty much killing himself trying to take out Link once and for all seems more possible and I can see why gannon would do it too. I mean he isn't talking about taking down just this version of link but all links to come. He would pretty much be free to do whatever he wants for whatever time he has left. (He did give up his immortality after all)

Updated by anonymous

alien shooter 2

any of you guys happen to know of other good top-down games like this i could try out? either actual top-down RPGs or top-down shooters.

i've tried some of the original divine divinity games before and while good...not exactly what i'm looking for. maybe something more along the lines of action RPG like diablo. and i've already got diablo 2 and have tried the torchlight games before so those can be skipped.

Updated by anonymous